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COMPUTER SCIENCE COLLOQUIUM

The mathematics behind computer games

Thomas Jakobsen
Havok, Department of Mathematics
Technical University of Denmark

Friday, 18 January, 2013 at 13:30
U49C

ABSTRACT

I'll use some of the early Hitman games as an example to show what kind of techniques are used in games for rendering, animation, physics, path finding, and AI.

Host: Marco Chiarandini


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