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vertexLocation
Point3D vertexLocation
The geometric location of the vertex.
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vertexNormal
Vector3D vertexNormal
A vector specifying the "normal" to the vertex.
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vertexColor
java.awt.Color vertexColor
The RGB color (shade) of the vertex.
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S
double S
The texture coordinates of the vertex. The Q field represents the
homogeneous component used for perspective correction during texture
mapping.
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T
double T
The texture coordinates of the vertex. The Q field represents the
homogeneous component used for perspective correction during texture
mapping.
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P
double P
The texture coordinates of the vertex. The Q field represents the
homogeneous component used for perspective correction during texture
mapping.
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Q
double Q
The texture coordinates of the vertex. The Q field represents the
homogeneous component used for perspective correction during texture
mapping.
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tangent
Vector3D tangent
The "tangent space" vectors of the vertex.
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binormal
Vector3D binormal
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tangentSpaceLightVector
Vector3D tangentSpaceLightVector
The "tangent space light vector" -- that is, the direction to the
light from the vertex, represented in tangent space.