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I

InitSphere() - Method in class graphicslib3D.shape.Sphere
Builes the sphere to the specified precision by constructing a vertex list and a list of indices into those vertices.
interpolate(Vector3D, float) - Method in class graphicslib3D.Vector3D
Sets this Vector3D to the interpolation by changeAmnt from this to the the specified finalVec; that is, changes the values in this Vector3D as follows:
inverse() - Method in class graphicslib3D.Matrix3D
Returns a new Matrix3D which is the inverse of this Matrix3D.
invert() - Method in class graphicslib3D.Matrix3D.MatrixInvert
Sets the value of this matrix to its inverse.
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