- InitSphere() - Method in class graphicslib3D.shape.Sphere
-
Builes the sphere to the specified precision by constructing
a vertex list and a list of indices into those vertices.
- interpolate(Vector3D, float) - Method in class graphicslib3D.Vector3D
-
Sets this Vector3D
to the interpolation by changeAmnt from this to the
the specified finalVec; that is, changes the values in this Vector3D
as
follows:
- inverse() - Method in class graphicslib3D.Matrix3D
-
Returns a new Matrix3D which is the inverse of this Matrix3D.
- invert() - Method in class graphicslib3D.Matrix3D.MatrixInvert
-
Sets the value of this matrix to its inverse.