Skip navigation links
A B C D E G I L M N P Q R S T V 

L

Light - Class in graphicslib3D.light
This class is the abstract base class from which different types of Lights are derived.
Light() - Constructor for class graphicslib3D.light.Light
Constructs a Light with default coefficients ambient = {0,0,0,1}, diffuse = {1,1,1,1}, and specular = {1,1,1,1} and a default name containing a unique trailing integer.
loadIdentity() - Method in class graphicslib3D.MatrixStack
Sets the Matrix3D at the top of the stack to be the Identity matrix, discarding the previous contents of the top of the stack.
loadMatrix(Matrix3D) - Method in class graphicslib3D.MatrixStack
Sets the Matrix3D at the top of the stack to be a copy of the specified matrix, discarding the previous contents of the top of the stack.
A B C D E G I L M N P Q R S T V 
Skip navigation links